Walkthrough · 8 chapters

Silver Pines walkthrough: the full route, chapter by chapter

At a glance

Red Walker comes to Silver Pines to find the musician Eddie Velvet. The town opens up like a metroidvania: each district gives you a tool (Boxcutter, Flashlight, Crowbar, Sledgehammer) that unlocks shortcuts in the others, and the Cable Car to Mt. Siah Kopa needs five bells from across town. Expect about 14 hours for a normal run.

The game itself has no chapter screens — after the Outskirts the town is open. The eight “chapters” below are the order most players take, so you can jump to where you are.

Route at a glance

#ChapterMain goalUnlocks
1Outskirts & Crimson Bear MotelFind Eddie’s roomBoxcutter, .38 Revolver, W-500 Shotgun
2DowntownReach the Cable Car StationBaseball Bat, bell quest
3Riverside Sheriff’s StationBell AFlashlight, Crowbar, Model 7 Rifle
4Union ApartmentsBell DDouble Barrel, 1911 pistol, swimming Memento
5Loomis Park & Town HallBell F, lower the drawbridgeRoute to Church Hill
6Church HillBell BSledgehammer, Crank Handle
7Sewers & Mt. Siah KopaBell E, ride the Cable Car.44 Magnum
8Thelend BroadcastingFind Eddie VelvetEnding choice
The Silver Pines cable car climbing a stormy mountainside surrounded by crows
The Cable Car to Mt. Siah Kopa is the long-term goal of the first two-thirds of the game.Screenshot: Wych Elm / Team17, Steam store page

Outskirts & the Crimson Bear Motel

Area
Miner Diner, Outskirts, Crimson Bear Motel
Key items
Car Key, Diner Key, Locked Ring Box, Underpass Key, Check-In Key, Boxcutter, Poolside Key, Grizzly Suite Keycard, Door Knob, Ferry Station Key
Codes
2311 freezer · guest number (random) · 6671 locker
Boss
Tunnel ambush

Wake in the Miner Diner. Take the Car Key, the Diner Key above the kitchen radio and the Locked Ring Box from the restroom sink (keep it — it matters for the best ending). Drink the coffee for max stamina. Outside, answer Mr. Jackman’s call and loot your car trunk.

Grab the Outskirts map from the notice board, talk to the Sheriff at the Ferry Office, then head west past the tunnel to the motel. The gate wants a guest number — follow the chain in our motel code guide: Underpass Key from Garth’s Pharmacy → Rodney’s General Store freezer 2311 → Check-In Key → Motel Guest Ledger.

Inside the motel: the Gift Shop holds the gun locker (6671) and a basement with the 40A fuse. Power the fuse box, win the BB-gun game in the Game Room for the Poolside Key, take the Grizzly Suite Keycard from the Changing Room and pick up the Snub .38 Revolver upstairs. Call Room 3 from the pool payphone for the locker code. Fish the Grime Covered Object out of the pool drain with the Pool Net, clean it with Cleaning Solution from Room 5 and open the palm-tree door in the basement.

Spoiler: what happens behind the palm-tree door

The light switch takes you to The Rabbit Hole Bar. Talk to the bartender and manager and sit at the empty table for a cutscene. Back in the basement, take the Chipped Ceramic Bear Memento, the Gondola Flyer and the Ferry Station Key.

On the way out, the red-lit tunnel triggers the first boss. Watch for falling debris, dodge, and melee the shadow minions instead of wasting bullets. Use the Ferry Station Key at the Ferry Office (pet the cat for an achievement) and call the ferry to Downtown.

Downtown & the Cable Car Station

Area
Ferry Dock, Loomis Street, Market Street, Silver Road
Key items
Red/Yellow/Silver Bird Statuettes, Baseball Bat, Quiet Hour Key, Broken Plaque, Riverside Bridge Key
Codes
Suit gate: Spade, Heart, Club, Diamond
Boss
—

Save north of the Ferry Dock. Shoot the wind chime above the docks for your first Memento Vessel Shard (four make an extra Memento slot). Pick up the Red Bird Statuette at the Friendly Paws vet clinic and the Yellow one in the Movie Theater. The Silver Bird Statuette is in a nest up a padlocked ladder east of the Digging Man (shoot the padlock).

Read the suit order in the Sporting Goods window and open the cafe’s back-alley gate for the Baseball Bat (details). Swim through the flooded tunnel to Silver Road and the Cable Car Station. Inside, place the Broken Plaque above the bells, take the Riverside Bridge Key and talk to the attendant: the cable car won’t run without its five bells, now marked on your map.

Before leaving, open the cafe Lockbox with the Quiet Hour Key (Double Action Mechanism revolver upgrade) and complete the bird cage for a Memento.

Riverside Sheriff’s Station

Area
Riverside, Junkyard, Wing Oil gas station, Sheriff’s Dept.
Key items
Gate Key, Flashlight, Basement Key, North Wing Key, Armory Key, License Plate, Crowbar, Cable Station Bell (A)
Codes
1715 door · R15 L7 R3 L10 safe · 3100
Boss
Deputy Roberts (with dogs)

Cross the bridge to Riverside. Combine Spare Parts and Duct Tape into a Repair Kit, get the Gate Key at Dana’s Auto Repair, then photograph the police-car radio behind the station. Power the Wing Oil gas station to grab the Flashlight, then use the truck radio in the Route 13 tunnel for the door code.

The station is the first big puzzle box — every code and the best order are on our Sheriff’s Station page. The rewards are huge: the Model 7 Rifle, the Crowbar, the Six-Shot Cylinder upgrade and the Badge 0013 Memento.

Free Deputy Roberts with 3100, listen to Eddie’s tape, save, and take the rifle through the red door. After the fight you collect Cable Station Bell (A).

Union Apartments

Area
Downtown, Union Apartments (1st–4th floors, basement, roof)
Key items
Double Barrel Shotgun, Utility Room Key, Laundry Tokens ×4, Union Level 3 Key, Floor 4 Button, 1911 Service Pistol, Apartment 4B Key, Sea Polished Glass Shard, Cable Station Bell (D)
Codes
2367 Sport Smart · 1525 · 1C-3A-2A-3C
Boss
Basement water creature

With the Flashlight, go back to Sport Smart for the Double Barrel Shotgun (2367). Reach the Union Apartments through the Movie Theater’s back exit. Switch off the broadcast in the Utility Room so the intercom works, then dial 4B.

The building is a token hunt: four Laundry Tokens, paint solvent for apartment 1C and the clipping-order door in 1A. Full solutions: Union Apartments codes. Break the mirror in 1C’s bathroom to reach 1B and its coffee pot (stamina).

After the 4B boss you wake in a swamp. Equip the Sea Polished Glass Shard Memento to swim further, find the Injured Bird and feed it to the hole in the wall to receive Cable Station Bell (D).

Loomis Park, Town Hall & the drawbridge

Area
Rabbit Hole Bar, Loomis Park, Town Hall, Silver Gazette docks, Bus Depot
Key items
Star, Torn Polaroid, Town Hall Office Key, Empty Mold, Fireplace Tongs, Unmixed Clay, Manhole Cover Key, three Statue Masks, Cable Station Bell (F)
Codes
—
Boss
Town Hall brute

Visit the real Rabbit Hole Bar through the alley across the dam: a Star sits on your table from the dream, and the stage wall has two ring-shaped indents (that’s the Rest ending later). Combine both Torn Polaroids for a Memento. The NPC in the cafe now gives you 12ga Slugs.

Pry open Loomis Park with the Crowbar. The middle statue holds a bell — you need three masks: the Blissful Mask on the Town Hall balcony, the Weeping Mask down the park manhole (Manhole Cover Key in the 3rd-floor office) and the Malformed Mask, which you cast yourself: mix the Unmixed Clay in the park’s concrete mixer, fill the Empty Mold, fire it in the Town Hall furnace and pull it out with the Fireplace Tongs.

A tanky melee boss ambushes you in the Main Hall — keep your distance. Place the masks for Bell (F), then swim from the Silver Gazette docks to the Silver Dog Bus Depot and lower the drawbridge to Church Hill.

Church Hill

Area
Parish Home, Chapel, Funeral Home, Flower Shop, Cemetery, Lighthouse path
Key items
Flower Shop Key, Funeral Home Family Key, Cemetery Key, Sledgehammer, Crank Handle, Metal Cubes ×3, Cable Station Bell (B)
Codes
752 Funeral Home
Boss
Waves of enemies (no single boss)

The Chapel Tower gate needs three Metal Cubes. Note the flower prices, open the Funeral Home and cremate Casket Number 2 for the last cube — every step is on our Funeral Home page. The Cemetery gives you the Sledgehammer (breaks cracked walls) and the Crank Handle opens the well.

Ring the tower bell, climb down carefully and survive the enemy waves for Bell (B).

The Sewers & Mt. Siah Kopa

Area
Sewers, Docks, Cable Car, Mt. Siah Kopa
Key items
Heavy Mechanical Cog, Sewer Key, .44 Magnum, Cable Station Bell (E), Electrical Fuses (40A) ×2, Star
Codes
1467 red door
Boss
Poison sewer beast

Fit the Heavy Mechanical Cog (manhole outside the Pet Clinic) into the sluice gate on the docks and turn it with the Crank Handle. Inside, take the Sewer Key and open the three Flow Control Valves (A, C, then B behind the red door with code 1467 from the clipboard past the broken bridge). Bring antidotes and slugs for the poison boss.

Max out all three pressure valves until the hatch blows, survive the Sheriff’s grab for the .44 Magnum, take Bell (E) and ring all five at the station in the plaque’s order. On Mt. Siah Kopa, find the two 40A fuses (Weather Station antenna and the Access Tunnel) to power the fuse box by the Shack and reach Thelend Broadcasting.

Thelend Broadcasting & the finale

Area
Thelend Broadcasting, “A Place That Ends”
Key items
Cables ×2, Backdoor Key, Stage 1 Key, Cyan/Yellow/Magenta Lenses, Tower Key, Rotary Dial, Bloodied Key, Wire Cutter, Metal Spikes ×3
Codes
0002 Editing Bay
Boss
Town Hall rematch, final boss

Wire the Recording Booth, decode the VHS tapes for 0002 and build a red stage light from the Magenta and Yellow Lenses. The red door on Stage A leads to a rematch.

Spoiler: the last area

In the final area you collect three Metal Spikes for the Strange Tree: one behind a door opened with the Bloodied Key (dial the wall symbols on the repaired payphone for the second Broken Key), one from the TV once you play the Cassette Tape, and one at the bottom past the wires you cut with the Wire Cutter. Save before the third spike — it starts the final boss. Stick to firearms and stay away from her scream.

After the fight, pick up the last Memento and save at the phone. Your choice with Eddie Velvet decides the ending — see all endings and requirements.

Watch on YouTubeSilver Pines — All Endings (Normal, Memento & Best Ending + Secret Boss)

FAQ

How long is Silver Pines?

The developers estimated about 14 hours for players who aren't going for 100%. Collecting every Memento, Star and upgrade takes longer.

How many chapters or areas are there?

There are no official chapters; the town opens up after the Outskirts. In order, the route runs through the Outskirts and Crimson Bear Motel, Downtown, Riverside and the Sheriff's Station, the Union Apartments, Loomis Park and the Town Hall, Church Hill, the Sewers, Mt. Siah Kopa and Thelend Broadcasting.

What do the Cable Station Bells do?

The Cable Car to Mt. Siah Kopa won't run without its bells. You collect five across town (Sheriff's Station, Union Apartments, Loomis Park, Church Hill and the Sewers) and ring them in the order shown on the plaque above them.

Sources

How we check answers